- Standard form:
ax + by + c = 0 - Solution is the point where two lines intersect.
2. Quadratic Equations
Standard Form:
ax² + bx + c = 0
Roots Formula (Quadratic Formula):
x=−b±b2−4ac2ax = \frac{-b \pm \sqrt{b^2 – 4ac}}{2a}x=2a−b±b2−4ac
Nature of Roots:
- If D = b² – 4ac > 0 → Real & distinct
- If D = 0 → Real & equal
- If D < 0 → Imaginary
Factorization Method:
Find two numbers whose sum = b and product = ac
3. Arithmetic Progression (AP)
- nth Term:
an=a+(n−1)da_n = a + (n – 1)dan=a+(n−1)d
- Sum of n Terms:
Sn=n2[2a+(n−1)d]S_n = \frac{n}{2}[2a + (n – 1)d]Sn=2n[2a+(n−1)d]
- Sum when 1st and last term known:
Sn=n2(a+l)S_n = \frac{n}{2}(a + l)Sn=2n(a+l)
4. Coordinate Geometry
Distance Formula:
d=(x2−x1)2+(y2−y1)2d = \sqrt{(x_2 – x_1)^2 + (y_2 – y_1)^2}d=(x2−x1)2+(y2−y1)2
Section Formula (Internal Division):
Point dividing (x₁, y₁) & (x₂, y₂) in ratio m:n (mx2+nx1m+n,my2+ny1m+n)\left(\frac{mx_2 + nx_1}{m+n}, \frac{my_2 + ny_1}{m+n} \right)(m+nmx2+nx1,m+nmy2+ny1)
Midpoint Formula:
(x1+x22,y1+y22)\left( \frac{x_1+x_2}{2}, \frac{y_1+y_2}{2} \right)(2×1+x2,2y1+y2)
5. Linear Inequations
- Solution represented on number line.
- For inequality reversal: multiply/divide by negative → sign flips.
6. Probability
P(E)=Number of favourable outcomesTotal outcomesP(E) = \frac{\text{Number of favourable outcomes}}{\text{Total outcomes}}P(E)=Total outcomesNumber of favourable outcomes
- 0 ≤ P(E) ≤ 1
- P(E) + P(Ē) = 1
7. Polynomials
- For quadratic polynomial ax² + bx + c:
- Sum of roots (α + β):
- Product of roots (αβ):
- Factor Theorem:
If P(a) = 0 → (x – a) is a factor. - Remainder Theorem:
P(x) ÷ (x – a) → remainder = P(a)
8. Linear Programming (Basics)
- Objective function: Z = ax + by
- Constraints are inequations.
- Feasible region determined by graph.
9. Simultaneous Linear Equations
Substitution / Elimination
- Solve for one variable and substitute in the other equation.
Cross-Multiplication Method:
For
a₁x + b₁y + c₁ = 0
a₂x + b₂y + c₂ = 0 x(b1c2−b2c1)=y(c1a2−c2a1)=1(a1b2−a2b1)\frac{x}{(b_1c_2 – b_2c_1)} = \frac{y}{(c_1a_2 – c_2a_1)} = \frac{1}{(a_1b_2 – a_2b_1)}(b1c2−b2c1)x=(c1a2−c2a1)y=(a1b2−a2b1)1
10. Real Numbers
Laws:
- Euclid Division Algorithm:
a=bq+r, 0≤r<ba = bq + r,\ \ 0 \le r < ba=bq+r, 0≤r<b
- HCF × LCM = Product of numbers
11. Matrices (if included in your board)
- Addition/Subtraction: element-wise
- Scalar multiplication: multiply each element
- Multiplication:
(A⋅B)ij=∑aikbkj(A \cdot B)_{ij} = \sum a_{ik}b_{kj}(A⋅B)ij=∑aikbkj